The Role of Gamification in Health Behavior Change - A Review of Theory-driven Studies

Authors

Schmidt-Kraepelin, Manuel

Warsinsky, Simon

Thiebes, Scott

Sunyaev, Ali

Published

January 1, 2020

Doi

Citation: APA

Schmidt-Kraepelin, M., Warsinsky, S., Thiebes, S., & Sunyaev, A. (2020). The Role of Gamification in Health Behavior Change - A Review of Theory-driven Studies. In Hawaii International Conference on System Sciences. https://doi.org/10.24251/HICSS.2020.155.

Citation: BibTeX

@inproceedings{SchmidtKraepelinWarsinskyThiebesEtAl2020,
  file       = {data/pdfs/2020/SchmidtKraepelinWarsinskyThiebesEtAl2020.pdf},
  doi        = {10.24251/HICSS.2020.155},
  author     = {Schmidt-Kraepelin, Manuel and Warsinsky, Simon and Thiebes, Scott and Sunyaev, Ali},
  booktitle  = {Hawaii International Conference on System Sciences},
  title      = {The Role of Gamification in Health Behavior Change - A Review of Theory-driven Studies},
  year       = {2020},
  url        = {http://hdl.handle.net/10125/63894}
}

Citation: RIS

TY  - CONF
AU  - Schmidt-Kraepelin, Manuel
AU  - Warsinsky, Simon
AU  - Thiebes, Scott
AU  - Sunyaev, Ali
TI  - The Role of Gamification in Health Behavior Change - A Review of Theory-driven Studies
T2  - Hawaii International Conference on System Sciences
PY  - 2020
DO  - 10.24251/HICSS.2020.155
UR  - http://hdl.handle.net/10125/63894
ER  -